Effect of Cooperative Learning Team Team Tournament Type Against Learning Competencies in the Cognitive Realm of Class XI Students at SMAN 4 Sungai Penuh

Dedek Syauqi Aprianto, . Lufri

Abstract


Abstract - The purpose of this study was to determine the effect of cooperative team type geams tournament learning on knowledge domain competencies of students of class XI at SMA 4 Sungai Penuh. The study was conducted in May 2019. This type of research is quasi-experimental research. The population is class XI students of SMAN 4 Sungai Penuh who are registered academically in 2018/2019. The sample is because it consists of two classes, so all classes are sampled. So, XI MIPA C as the experimental class and XI MIPA B as the control class. The instruments used are in the form of tests and non-tests. Data analysis was performed using the t test, two-way ANOVA test and Mann Whitney U test. The findings show that there is a significant difference between the biology competencies of students in the experimental class and the control class, where the biological competencies of students in the experimental class are higher than in the control class. Assessment is carried out on student competence in the knowledge aspect. On the knowledge aspect the average score of students in the experimental class was 74.93 and in the control class was 65.40. So, it can be concluded that biology learning by applying Team Geams Tournament Cooperative learning with the help of image media can improve student competence in cognitive aspects.


Keywords


Learning Biology; Initial Ability; Competence; Media Picture; TGT.

Full Text:

PDF

References


Desstya, Anatri, and Sulistyo Saputro. "Pembelajaran Kimia Dengan Metode Teams Games Tournaments (TGT) Menggunakan Media Animasi dan Kartu Ditinjau Dari Kemampuan Memori Dan Gaya Belajar Siswa." Universitas Sebelas Maret 1.3 (2017): 177-182.

Permendikbud RI No.20 Tahun 2003. tentang Standar Penilaian Pendidikan. Jakarta: Kemendikbud

Romberg dan Kaput (1999). Desain Pembelajaran. Jakarta: Prestasi Pustaka.

Slameto. 2010. Belajar dan Faktor yang Mempengaruhi. Jakarta: Rineka Cipta

Sari, Armynda Dewi Cita, and Kasmadi Imam Supardi. "Pengaruh Model Team Games Tournament Media Tournamentquestion Cards Terhadap Hasil Belajar Siswa pada Materi Hidrokarbon." Jurnal Inovasi Pendidikan Kimia 7.2 (2013).

Shaaron Ainsworth (2008). How do Animations Influence Learning?. School of Psychology and Learning Science Reseach Institute Nottingham: University Park.




DOI: http://dx.doi.org/10.52155/ijpsat.v16.1.1177

Refbacks

  • There are currently no refbacks.


Copyright (c) 2019 Dedek Syauqi Aprianto

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.