The Use Of Digital Gaming Technologies In Solving The Problems Of Environmental Education

Shakhmurova Gulnara Abdullaeyvna, Egamberdieva Lola Narmatovna

Abstract


This paper defines the theoretical justification and the possibility of using digital gaming technologies in the process of solving the problems of environmental education at various stages of the general educational system. A theoretical review of mobile, computer applications and the practical possibility of their use in accordance with the age and individual characteristics of students in the process of environmental education are brought in the article.


Keywords


Environmental Outlook, Environmental Education, Play, Information Technology, Personality Education, Mobile And Computer Gaming Technologies.

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References


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DOI: http://dx.doi.org/10.52155/ijpsat.v26.1.3018

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