The Influence of Application Cooperative Learning Model Type Teams Games Tournament on the Geography Learning Outcomes ff 10th Grade Students at Senior High School 3 Bandar Lampung

Muhammad Rahman, Dedy Miswar, Novia Fitri Istiawati, Yarmaidi Yarmaidi, Sugeng Widodo

Abstract


Geography learning at Senior High School 3 Bandar Lampung still often applies conventional learning models so that learning variation can be categorized as deficient. Final Summative Results for Even Semester class X in the Geography subject for the 2022/2023 academic year classified as very low because of the 342 students, only 11 students got the above score. The cooperative learning model type Teams Games Tournament can be used as a solution to vary learning and improve Geography learning outcomes for Xth grade students at Senior High School 3 Bandar Lampung. This research aims to (1) find out the differences in Geography learning outcomes between students in class X.2 and class X.3 at Senior High School 3 Bandar Lampung and (2) find out the influence of application cooperative learning model type Teams Games Tournament on the Geography learning outcomes of Xth grade students at Senior High School 3 Bandar Lampung. This research uses a true experimental design in the form of pretest-posttest control group design. Class X.2 is the control class, while class X.3 is the experimental class. Samples were taken using cluster sampling technique. The data analysis technique for testing the research hypothesis uses the independent sample t-test and paired sample t-test. The research results show that (1) There is no difference in Geography learning outcomes between students in class X.2 and class X.3 at Senior High School 3 Bandar Lampung dan (2) There is influence of the application cooperative learning model type Teams Games Tournament on the Geography learning outcomes of Xth grade students at Senior High School 3 Bandar Lampung. The effect can be seen from the difference in the average pretest and posttest scores for class X.3, which is 18.12%.


Keywords


cooperative learning model type Teams Games Tournament and Geography learning outcomes

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DOI: http://dx.doi.org/10.52155/ijpsat.v43.2.6062

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