Validity of the Flipped Classroom Learning System Based on Guided Inquiry on Molecular Forms Using Augmented Reality for Class X SMA/MA Students

Felya Herpika, Mawardi Mawardi

Abstract


The era of the industrial revolution 4.0 or the era of disruption caused many changes in people's lives, including in the field of education. The Covid-19 pandemic is one of the characteristics of the era of disruption, namely volatility and uncertainty where the Covid-19 pandemic occurred and caused changes that were fast and unpredictable (volatility) and there was uncertainty. Changes that occur in education are the learning process from face-to-face in class to online learning. This research develops a learning system and learning media that can be used in certain situations such as the Covid-19 pandemic. This learning system combines flipped classroom learning with guided inquiry learning models. And the development of learning media based on augmented reality to visualize 3D objects in molecular shapes. The research method used Research and Development (R&D) with a ploomp research model. The validity were carried out with the values obtained for the validity of the learning system of 1.08 and the value of the validity of the media at 0.87 in the high valid category. And for the value of the validity of learning media materials BEMO-AR 0.82 and the validity value of learning media 0.86 with high valid categories.

Keywords


Guided Inquiry; Flipped Clasrroom; Learning System; Augmented Reality; Molecular Forms

Full Text:

PDF

References


Risdianto, E. (2019). Analisis Pendidikan Indonesia di Era Revolusi Industri 4 . 0 Eko Risdianto , M . Cs. Analisis Pendidikan Indonesia Di Era Revolusi Industri 4.0, April, 0–16.

Kemdikbud. (2020). Penyesuaian Kebijakan Pembelajaran di Masa. Www.Kemdikbud.Go.Id, 26. https://www.kemdikbud.go.id/main/blog/2020/08/kemend kbud-terbitkan-kurikulum-darurat-pada-satuan-pendidikan-dalam-kondisi-khusus

Karim, B. A. (2020). Pendidikan Perguruan Tinggi Era 4.0 Dalam Pandemi Covid-19 (Refleksi Sosiologis). Education and Learning Journal, 1(2), 102-112.

Powell, A., Watson, J., Staley, P., Patrick, S., Horn, M., Fetzer, L., ... & Verma, S. (2015). Blending Learning: The Evolution of Online and Face-to-Face Education from 2008-2015. Promising Practices in Blended and Online Learning Series. International association for K-12 online learning.

Susanti, L., & Hamama Pitra, D. A. (2019). Flipped Classroom Sebagai Strategi Pembelajaran Pada Era Digital. Health & Medical Journal, 1(2), 54–58.

Damaianti, O., Mawardi, M., & Oktavia, B. (2019). Development of Guided Inquiry-based Worksheets on Colloidal Material for Chemistry Learning Grade XI in Senior High School. International Journal of Progressive Sciences and Technologies, 14(1), 13-19

Saputro, R. E., & Saputra, D. I. S. (2015). Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality. Jurnal Buana Informatika, 6(2), 153–162. https://doi.org/10.24002/jbi.v6i2.404.

Kravtsov, H., & Pulinets, A. (2020). Interactive Augmented Reality Technologies for Model Visualization in the School Textbook. CEUR Workshop Proceedings, 2732, 918–933.

Plomp, T. (2013). Educational design research: An introduction. Educational design research, 11-50.

Widiara, I. K. (2018). Blended Learning Sebagai Alternatif Pembelajaran Di Era Digital. Purwadita, 2(2), 50–56.

Hartanto, W. (2016). Penggunaan E-Learning Sebagai Media Pembelajaran. Jurnal Pendidikan Ekonomi: Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi dan Ilmu Sosial, 10(1).

Ahmad, I. (2018). Proses pembelajaran digital dalam era revolusi industri 4.0. Direktur Jenderal Pembelajaran dan Kemahasiswaan. Kemenristek Dikti.

Lase, D. (2019). Pendidikan di Era Revolusi Industri 4.0. SUNDERMANN: Jurnal Ilmiah Teologi, Pendidikan, Sains, Humaniora dan Kebudayaan, 1(1), 28-43.

Aumi, V., Mawardi, M & Zainul, R. (2018). Pengembangan Bentuk Lembar Kerja Siswa (Lks) Untuk Aktivitas Kelas Dan Laboratorium Berbasis Inkuiri Terbimbing Pada Pokok Bahasan Laju Reaksi.

Aumi, V & Mawardi, M. 2021. Validity And Practicity Of Flipped Guided Inquiry Based Learning (FGIL) Model In Chemical Kinetics For Year 1 Students. International Journal of Progressive Sciences and Technologies, 26(1), 142-147.

Irwansyah, F. S., Yusuf, Y. M., Farida, I., & Ramdhani, M. A. (2018, August). Augmented reality (AR) technology on the android operating system in chemistry learning. In IOP conference series: Materials science and engineering (Vol. 288, No. 1, p. 012068).




DOI: http://dx.doi.org/10.52155/ijpsat.v27.1.3062

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Felya Herpika

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.